Sunday, 26 January 2014

Ghosts - Weapons List - Handguns

Handguns are useful secondary weapons since they can be switched faster than any other weapon in the game. They are also very accurate at close to medium ranges with minimal recoil.
Handguns are ideal for poor close-range primary weapons like Sniper Rifles and Light Machine Guns. They are also useful when your primary weapon runs out of ammo mid-fight and you don't have time to reload.

M9A1

M9A1 Stats And Description

MP-443 GRACH

MP-443 GRACH Stats And Description

P226

P226 Stats And Description

.44 MAGNUM

.44 MAGNUM Stats And Description

PDW

PDW Stats And Description

Ghosts - Weapons List - Sniper Rifles

Sniper Rifles are ultra-long-range specialists with the capability to one-shot an enemy from any distance by dealing consistent damage regardless of range. SRs are useful for removing campers at a safe distance and also countering other snipers.
They are not great weapons at close-range because their hip-fire is completely random - it's always better to swap to a Handgun.

USR

USR Stats And Description

L115

L115 Stats And Description

LYNX

LYNX Stats And Description

VKS

VKS Stats And Description

Ghosts - Weapons List - Marksman Rifles

Marksman Rifles fill the gap between Assault Rifles and Sniper Rifles. They are semi-automatic with high damage, great accuracy and good range. The stock scope can be replaced with other optics to make the weapon work better in close-range and long-range firefights.

MR-28

MR-28 Stats And Description

MK14 EBR

MK14 EBR Stats And Description

IA-2

IA-2 Stats And Description

SVU

SVU Stats And Description

Ghosts - Weapons List - Light Machine Guns

Light Machine Guns are powerful long-range weapons with large magazines that can be used to suppress an area for extended durations. LMGs have great bullet penetration and can be used to take out enemies behind light to medium cover.
LMGs might be powerful, but they slow your movement speed, have slow ADS times and inaccurate hip-fire spread. LMG reload times are also extremely slow, but they do make up for it with their large magazine sizes.

AMELI

AMELI Stats And Description

M27-IAR

M27-IAR Stats And Description

LSAT

LSAT Stats And Description

CHAIN SAW

CHAIN SAW Stats And Description

Ghosts - Weapons List - Submachine Guns

SMGs provide great mobility and must be exploited by playing aggressively - they are not meant to be used as a long range weapon or to guard an area. SMGs are the perfect weapon to flank the enemy or reaching a target quickly in objective-based game modes.
These weapons can be used reliably to score kills even when you are not Aiming Down Sights (ADS) due to them having good accuracy when fired from the hip. SMGs ADS quickly and you also stay reasonably mobile while doing so - there's usually no need to use the Stalker perk with Submachine Guns.

BIZON

BIZON Stats And Description

CBJ-MS

CBJ-MS Stats And Description

VECTOR CRB

VECTOR CRB Stats And Description

VEPR

VEPR Stats And Description

K7

K7 Stats And Description

MTAR-X

MTAR-X Stats And Description

Ghosts - Weapons List - Assault Rifles

Assault Rifles are all purpose, flexible weapons that just get the job done. They are at their best at medium ranges, but can be modified with attachments to perform better at shorter or longer distances. ARs have average mobility, ADS time and good bullet penetration.
Fully automatic ARs are effective at close to medium ranges, while burst-fire and semi-automatic are very strong from medium to long range.

SC-2010

SC-2010 Stats And Description

SA-805

SA-805 Stats And Description

AK-12

AK-12 Stats And Description

FAD

FAD Stats And Description

REMINGTON R5

REMINGTON R5 Stats And Description

MSBS

MSBS Stats And Description

HONEY BADGER

HONEY BADGER Stats And Description

ARX-160

ARX-160 Stats And Description

Ghosts - Weapons List | Guns

Call of Duty: Ghosts features a variety of different multiplayer weapons that can be customized with different attachments.
Weapon selection is intensely personal. The way the guns are balanced within a given category, there is rarely one vastly superior weapon for an SMG or an Assault Rifle. Instead, it comes down to what you find most comfortable. Choosing the right type of weapon for the map and mode is generally more important than choosing one specific gun within a particular weapon class.
The weapons you use determine your role on the battlefield, from fast-moving SMG assault to long-range Sniper support. Mastery of all weapon types is essential to the flexible combatant. Whether the mission is urban search and destroy or open-field battle, having the skill and confidence to choose the correct weapon and utilize it effectively is a vital talent.


Secondary Weapons

Equipment